Oct 4, 2016
An extremely early prototype version of Minecraft Dungeons, before it was based on Unreal Engine, and before it was even functional as a game. By default, creating a map will just leave you in a normal Minecraft world, you must set world type to flat and hold Ctrl when clicking the create world button to use the Lovika generator.
Feb 16, 2017
A single-level prototype of Minecraft Dungeons, still based on the Pocket Edition/Bedrock codebase rather than Unreal Engine. Doesn't require any special tricks to run. Also includes a .pdb file.
May 31, 2018
Early version of the Unreal Engine based version of Minecraft Dungeons. Missing many of the standard gameplay features present in the retail game, such as dodge rolls and the in-game map. Build is debug enabled and includes a .pdb.








